- #Fallout new vegas fast travel mod how to
- #Fallout new vegas fast travel mod mod
- #Fallout new vegas fast travel mod full
- #Fallout new vegas fast travel mod free
Helps you repair your stuff, makes you money by repairing weapons before selling them, allows you to make your bullets, and is also useful in some quests. Repair: Improve it to 70 ASAP to get Hand Loader at lvl 6. Melee: Generally neglect it, however you need to improve it to 45 to get the Cowboy perk later in the game. I neglect it until I have nothing better to improve. Medicine: Lowest priority, since most of the healing will be coming from food. 78+ 2 (from hat's PE bonus)+ 20 (magazine) lets you open everything. I rush to Lockpicking 48 ASAP to open medium locks, then I improve it slowly to 78. Lockpicking: Lets you open locks, get loot, gives you additional XP. You need Guns 75 to use the sniper rifle well, but you also want to maximize Guns relatively early. I devote to it around 5 skill points/lvl. I start slowly improving it after lvl 15, once the more pressing skills have been taken care of. However, it may be a good idea to have invested in it before doing Dead Money.Įxplosives: Not a priority, but gives good options. Kill the guy who comes to talk to you about the star caps, and use his gear every time you barter.Įnergy Weapons: Lowest priority as we are a Guns build.
#Fallout new vegas fast travel mod free
You can also take Implant GRX II instead.įeel free to play around with substitutes for Action Boy/Math Wrath/Toughness.īarter: Slowly improve until you get to 70 at lvl 14 to get Pack Rat. If you cannot reach Repair 70 in time to get Handloader at lvl 6, take this at lvl 6 instead, and push everything else 2 levels back. +3DT is nice, but feel free to replace with something else you might like better. Improves your Action Points in VATS 107->122.Įquivalent to having 3 Turbos available per day. Reduces the AP cost of firing your weapons in VATS, therefore allowing you to fire more times in VATS with some of your weapons. Maybe you can do without this, but there is also a significant chance that you are going to regret not taking it. Lvl 24: Hit the Deck (lvl12, Explosives 70) This will improve the damage output of Medicine Stick, which we are going to be using against highly armored enemies like Deathclaws and some robots. Results in 1 more shot in VATS for some of your weapons. One of the best perks in the game, improves your critical damage.Ĭrucial perk for everyone who does not want to die. Lvl 16: Better Criticals (lvl16, PE 6, LK 6)
#Fallout new vegas fast travel mod mod
If you do not use that mod and do not want to invest in Barter, you can replace this one with Strong Back. However, since I use the Economy Overhaul mod, Barter is very useful anyway. It has an inconvenient requirement of Barter skill.
![fallout new vegas fast travel mod fallout new vegas fast travel mod](https://www.sinitargaming.com/img/nv/nevada_combat/13.png)
This is the best "improve your carry capacity" perk. Lvl 12: Silent Running (lvl12, AG 6, Sneak 50)Ībsolutely fundamental for sneaking around successfully. Even if we have sneak attack capabilities, there are many cases where this will come in handy. Improves our critical chance when we are having to fight upclose. 45mm weapons, as well as the Survivilist rifle. In our case, it will improve the damage output of our 9mm and. Lvl 8: Grunt (Lvl 8, Guns 45, Explosives 20) If you are having trouble getting Repair to 70 this early, just replace this with Toughness, and push all later perks back 2 levels. You do not need to create bullets this early, however we want to take this perk now so that we do not delay other good perks later. This is how you will create your bullets. The latter part be very useful when trying to open tough locks and hack tough computers. Gives +1 permanent skill point to every skill book and a +20 temporary boost to magazines, up from +10. Will make a difference for how many times some of your weapons will be able to fire in VATS (like Maria and a Light Shining in Darkness). Lvl 2: Intense Training: Agility (requirements: lvl2) (early-mid game) STR 6 PE 6 END 8 CHA 1 INT 8 AG 9 LK 9 therefore, our build will in fact be like the following: Instead, get the sub-dermal implant for +4 DT. You can improve all of these +1 at the Followers Clinic.
![fallout new vegas fast travel mod fallout new vegas fast travel mod](https://staticdelivery.nexusmods.com/mods/130/images/thumbnails/57767-2-1420110618.png)
(initial) STR 5 PE 5 END 7 CHA 1 INT 7 AG 7 LK 8 There are many ways to approach the game. This is NOT the best build ever, nor does it claim to be.
#Fallout new vegas fast travel mod how to
Lots of factors play a role, like having experience with the game, knowing how to approach situations, knowing where to go early/later, knowing where the mines and the ambushes are, knowing where to never fast travel to etc-etc. Note that the build on its own does not guarantee success. Other design mod I used was Economy Overhaul (it makes the economy tougher and therefore the Barter skill useful).
#Fallout new vegas fast travel mod full
This is the Guns build that helped me do a full 150h ironman playthrough of New Vegas + dlc + Josh Sawyer Ultimate Mod on Very Hard/Hardcore.